CAD Craft

A resource to CAD Craft specialists, and a showcase of my work — in both material and virtual worlds

Archive for Virtual Worlds

Design tools & venues converge

All of you CAD minions are no doubt relishing the accelerating convergence of venues & platforms where we can exercise our craft.  Soon the artificial partitions between engineering, product design, CGI, game creators, machinima and artists in general will disappear completely.  The GUI of different CAD systems are beginning to coalesce into singularity — to commodicize, as my Meshverse buddy likes to say — in much the same way word processing did several years ago.  With the expansion of generic CAD apps with full palette capabilities, many things become rapidly more accessible.  Now we need to bridge the differences in tool sets & process between the Maya/3DS tool sets & process and that of the CAD world.  After that, achieving unison among the virtual worlds will be much more straighforward.  As a CAD polyglot, my eagerness is tough to mask.

Read the rest of this entry »

Advertisements